daran chapman
BLIND SQUIRREL GAMES
UX/UI Artist
Client: Amazon Games Studios
New World
NW: Rise of the Angry Earth
New World – Aeternum
5/2022–present
Created UX/UI game-ready art for each iteration of Amazon Games Studios’ AAA MMO New World as part of an embedded team through studio-for-hire Blind Squirrel Games.
Spearheaded projects from initial concept (through flow and mock-up) to quality assurance testing – while accounting for legibility, accessibility, and adhering to design standard guidelines. Handled multiple projects in tandem collaborating with producers, department heads, and programmers from an array of disciplines. The multi-threaded development pipeline structure leveraged a fully Agile/Jira methodology, including versioning and repository software as well as content-hiding for pre-release assets. Wrote documentation and scripted/directed instructional videos explaining our most complicated assignments for the benefit of future UX/UI team-members. Tasks centered on adding Xbox Series X|S and Playstation 5 as new platforms to this formerly Steam/PC exclusive.
OUT OF THEIR MINDS DESIGN
UI Artist/Creative Director, Owner
7/2002 – present
Freelance company focusing on UX/UI for websites, 3D motion graphics (storyboard/model/animate) and corporate identity. Responsible for all aspects of owning a design business.
Vice President/Lead Artist
6/2004 – present
Patreon-based subscription service offering digitally painted maps for download and to utilize in TTRPGs.
REAGAN MARKETING + DESIGN
UI Designer/Front End Developer
4/2017 – present
Front end web developer/designer responsible for interpreting written plans or client-approved design sketches into a full website; evolved design to accommodate flow/journey – ultimately delivering UX/UI solutions throughout with consistency and clarity. Handled wide range of clients/industries simultaneously.
GEETA GAMES
UI Technical Artist
Lilly Looking Through
9/2012 –12/2013
Lilly Looking Through is an animated 2D adventure game. Responsibilities included UX/UI, programming, level assembly and cinematography, all particle effects, and prop animation. Successfully funded/produced/shipped through Kickstarter. Physical limited edition produced for Germany. Lilly was accepted as part of the Valve Greenlight program; available on Steam, Mac App Store, GOG.com and Humble Bundle.
EDGE ENTERPRISES INC
UX/UI, Developer, Illustrator, Writer
9/2002 –10/2008, 10/2009 –12/2014
Developed self-running edutainment engine.
App Mastery:
Photoshop
Animate
Illustrator
Figma
+
App Fluency:
AfterEffects
UnrealEngine
Maya
SketchUp
Unity
XD
Blender
Obsidian
+
Code:
HTML 5.0
JavaScript
PHP
AS 3.0
jQuery
Pipeline:
P4 (Perforce)
JIRA
Confluence
Lumberyard
Azoth
Graphic Design
Western Michigan University
Best Adventure/RPG
Best Art Design
Lilly Looking Through
Intel Level-Up
Game Demo Contest
Best Turret Story
I’m Different
Valve/Portal 2 Video Contest
video games, illustration, sci-fi, animation, board games, table-top role playing games, sci-fi