out of their mindsdaran chapman
  • experience
  • testimonials
  • resume
  • contact
  • Menu Menu
Menu
  • HOME
  • OUT OF THEIR MINDS
  • process
  • exploration
  • case studies
  • WORLDBUILDING

Process

Daran Chapman

UX/UI Process

There is a truncated version of a UX design process referred to as the “Double Diamond.”  It goes like this: 1. Discover insight into the problem. 2. Define the area to focus upon. 3. Develop potential solutions. and 4. Deliver solutions that work.

I rely on the above to quickly explain the process when asked… but it is not my full process. Below is a little closer to the mark for use with UX, but I also use variants of it for just about any professional project.

  • Discover

    • Identify scope
    • Identify target platform(s)
    • Verify deliverable
    • Identify constraints in dollars, hours, colors, kb, pixels, accessibility, and platform
    • Discuss stakeholder review frequency
  • Research

    • Design guideline analysis
    • Platform constraint analysis
    • Familial element analysis
    • Competitive analysis
    • Red route analysis (Heatmaps/thought process/flow)
  • Ideate

    • Consider knowns from research and discover stages
    • Imagine solutions
    • Wireframe
    • Flowchart
    • Internal department check
    • Review/Refine/Repeat
  • Design

    • Rapid Prototype
    • Verify Accessibility: optical, aural, physical
    • Verify full Platform compatibility
    • Verify Cultural suitability
    • Narrow candidates
    • Internal department check
    • Mockup for review
    • Review/Refine/Repeat
    • finalize for testing
  • Test

    • Deploy to beta
    • Usability and A/B Testing
    • Explore feedback
    • Review/Refine/Repeat
    • Finalize for Deployment
  • Deploy

    • Finalize/launch
    • Explore feedback
    • Review/Refine/Repeat

Other principles I live by:
– SMITI: “So My Initial Takeaway Is…” I confirm my understanding of the project with the project lead or stakeholders, to avoid wasting time.
– Confusion timer: I set a physical timer in front of me whenever I have a question for which I have no answer. If I can’t find it in the project notes, and that time has passed – I get in touch with somebody. This avoids wasting time.
– FEFO: The classic “Fail Early, Fail Often.” UX is all about testing and making decisions based on gathered data.

discover

• identify scope

• identify target platforms)

• verify deliverable

• identify constraints in dollars, hours, colors, kb, pixels, accessibility, and platform

• discuss stakeholder review frequency

research

• design guideline analysis

• platform constraint analysis

• familial element analysis

• competitive analysis

• red route analysis (heatmaps/thought process/flow)

ideate

• consider knowns from research and discover stages

• imagine solutions

• wireframe

• flowchart

• internal department check

• review/refine/repeat

design

• rapid prototype

• verify accessibility:

optical, aural, physical

• verify full platform compatibility

• verify cultural suitability

• narrow candidates

• internal department check

• mockup for review

• review/refine/repeat

• finalize for testing

test

• deploy to beta

• usability and a/b testing

• explore feedback

• review/refine/repeat

• finalize for deployment

deploy

• finalize/launch

• explore feedback

• review/refine/repeat

find me on social media

  • LinkedIn

  • ArtStation

  • Discord

©2025 Copyright - Out Of Their Minds Design, LLC
Scroll to top