Process

Daran Chapman

UX/UI Process

Other principles I live by:
– SMITI: “So My Initial Takeaway Is…” I confirm my understanding of the project with the project lead or stakeholders, to avoid wasting time.
– Confusion timer: I set a physical timer in front of me whenever I have a question for which I have no answer. If I can’t find it in the project notes, and that time has passed – I get in touch with somebody. This avoids wasting time.
– FEFO: The classic “Fail Early, Fail Often.” UX is all about testing and making decisions based on gathered data.

discover

• identify scope

• identify target platforms)

• verify deliverable

• identify constraints in dollars, hours, colors, kb, pixels, accessibility, and platform

• discuss stakeholder review frequency

research

• design guideline analysis

• platform constraint analysis

• familial element analysis

• competitive analysis

• red route analysis (heatmaps/thought process/flow)

ideate

• consider knowns from research and discover stages

• imagine solutions

• wireframe

• flowchart

• internal department check

• review/refine/repeat

design

• rapid prototype

• verify accessibility:

optical, aural, physical

• verify full platform compatibility

• verify cultural suitability

• narrow candidates

• internal department check

• mockup for review

• review/refine/repeat

• finalize for testing

test

• deploy to beta

• usability and a/b testing

• explore feedback

• review/refine/repeat

• finalize for deployment

deploy

• finalize/launch

• explore feedback

• review/refine/repeat

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