Lilly Looking Through is a successfully Kickstarter-funded animated adventure game in which the player helps her rewrite the past and change the present to rescue her brother and unlock the ultimate mystery.
It was amazing to work alongside several Cyan veterans while making the game – a company I revere to this day.
Recognized by Intel as “Best Adventure/Role Playing Game and Best Art Design” for the Level Up Demo Contest of 2013, Lilly is still available on Steam; but I was able to secure the box version printed especially for Germany, and it is an absolute work of art!
Navigation
This indie adventure game did not require a complex suite of UI. As language-free as possible to allow playability for all audiences. A minimal approach to let the background art and animation shine – and easy translation to other platforms.
As a Technical Artist I wore many hats. Particle effects was one of my favorites at the time, dialing it in just right so that it was noticeable but not overblown… I didn’t want to crop in on Lilly’s gorgeous backgrounds, so please click on any of the videos above to see it larger in a new window.
Technical
Responsibilities included UI/UX, (some) puzzle programming, level assembly and cinematography, all particle effects, and prop animation.