I did a whole lot more than this with Lilly Looking Through. Please check out the video, here.

Geeta Games: Lilly Looking Through

Supplemental Programming/Particle Effects/Level Assembly
This is a screenshot of the level loading screen, and while I did design this, most of my work on Lilly Looking Through consisted of less static elements, such as creating and implementing particle effects, programming many of the puzzles, and assembling levels from individual pieces. Some of my handiwork can be seen at the end of the following video… (at the 3:25 mark.)