Exploration (Water Sort Game Figma Prototype)
My UI art style stretches to many corners of the UI spectrum. A recent employment test asked if I would be able to make “juicy” happen given the other styles I seem at home in. The answer is pretty simple – give me a few rounds of feedback and some player testing data – and I can make it happen.
I decided I wanted to flesh-out the tested concept, and challenge myself to create the “juicy” style requested across the UI for a mobile game… and it seemed like a character was a big part of this type of game, so I created one. Turns out Figma’s animation tools aren’t too shabby!
5D Process
Based on a UX process called the double diamond, this is my own version called the 5D Process. It is something I use for UX/UI projects and really anything that requires research, testing, and iteration.






