UX Process
There is a truncated version of a UX design process referred to as the “Double Diamond.” It goes like this: 1. Discover insight into the problem. 2. Define the area to focus upon. 3. Develop potential solutions. and 4. Deliver solutions that work.
Below is a much longer-winded version that I typically follow when designing UX, but aspects of it apply to any art project: research, explore, and iterate…
discover
• identify scope
• identify target platforms)
• verify deliverable
• identify constraints in dollars, hours, colors, kb, pixels, accessibility, and platform
• discuss stakeholder review frequency
research
• design guideline analysis
• platform constraint analysis
• familial element analysis
• competitive analysis
• red route analysis (heatmaps/thought process/flow)
ideate
• consider knowns from research and discover stages
• imagine solutions
• wireframe
• flowchart
• internal department check
• review/refine/repeat
design
• rapid prototype
• verify accessibility:
optical, aural, physical
• verify full platform compatibility
• verify cultural suitability
• narrow candidates
• internal department check
• mockup for review
• review/refine/repeat
• finalize for testing
test
• deploy to beta
• usability and a/b testing
• explore feedback
• review/refine/repeat
• finalize for deployment
deploy
• finalize/launch
• explore feedback
• review/refine/repeat
Exploration (Water Sort Game Figma Prototype)
My UI art style stretches to many corners of the UI spectrum.
Give me a couple rounds of feedback, and I can make it happen.
case studies
this area under construction