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Concepts

Practice and Theory

UX Process

There is a truncated version of a UX design process referred to as the “Double Diamond.”  It goes like this: 1. Discover insight into the problem. 2. Define the area to focus upon. 3. Develop potential solutions. and 4. Deliver solutions that work.

Below is a much longer-winded version that I typically follow when designing UX, but aspects of it apply to any art project: research, explore, and iterate…

  • Discover

    • Identify scope
    • Identify target platform(s)
    • Verify deliverable
    • Identify constraints in dollars, hours, colors, kb, pixels, accessibility, and platform
    • Discuss stakeholder review frequency
  • Research

    • Design guideline analysis
    • Platform constraint analysis
    • Familial element analysis
    • Competitive analysis
    • Red route analysis (Heatmaps/thought process/flow)
  • Ideate

    • Consider knowns from research and discover stages
    • Imagine solutions
    • Wireframe
    • Flowchart
    • Internal department check
    • Review/Refine/Repeat
  • Design

    • Rapid Prototype
    • Verify Accessibility: optical, aural, physical
    • Verify full Platform compatibility
    • Verify Cultural suitability
    • Narrow candidates
    • Internal department check
    • Mockup for review
    • Review/Refine/Repeat
    • finalize for testing
  • Test

    • Deploy to beta
    • Usability and A/B Testing
    • Explore feedback
    • Review/Refine/Repeat
    • Finalize for Deployment
  • Deploy

    • Finalize/launch
    • Explore feedback
    • Review/Refine/Repeat

discover

• identify scope

• identify target platforms)

• verify deliverable

• identify constraints in dollars, hours, colors, kb, pixels, accessibility, and platform

• discuss stakeholder review frequency

research

• design guideline analysis

• platform constraint analysis

• familial element analysis

• competitive analysis

• red route analysis (heatmaps/thought process/flow)

ideate

• consider knowns from research and discover stages

• imagine solutions

• wireframe

• flowchart

• internal department check

• review/refine/repeat

design

• rapid prototype

• verify accessibility:

optical, aural, physical

• verify full platform compatibility

• verify cultural suitability

• narrow candidates

• internal department check

• mockup for review

• review/refine/repeat

• finalize for testing

test

• deploy to beta

• usability and a/b testing

• explore feedback

• review/refine/repeat

• finalize for deployment

deploy

• finalize/launch

• explore feedback

• review/refine/repeat

Exploration (Water Sort Game Figma Prototype)

My UI art style stretches to many corners of the UI spectrum.
Give me a couple rounds of feedback, and I can make it happen.

case studies

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